PixiJs 是比较常用的 canvas 库,用来展示 2d 的平面图,相比 canvas,封装了更多的功能,也更简单容易上手,但是其官网的文档写得极其的简陋,可阅读性很差,综合了一些其他的文档,写出了这份极简教程,让小白也可以拿来即用。

一、创建画布

//创建别名
let Application = PIXI.Application,
loader = PIXI.Loader.shared,
resources = PIXI.Loader.shared.resources,
Texture = PIXI.Texture,
TextureCache = PIXI.utils.TextureCache,
Rectangle = PIXI.Rectangle,
Sprite = PIXI.Sprite;

// 创建一张 canvas 画布
let app = new Application({
width: 256,
height: 256,
antialiasing: true,
transparent: false,
resolution: 1,
});
// 把新创建的 canvas 画布挂载到对应的节点上
this.$refs.container.appendChild(app.view);

二、画布设置

//canvas 全屏样式
app.renderer.view.style.position = 'absolute';
app.renderer.view.style.width = window.innerWidth + 'px';
app.renderer.view.style.height = window.innerHeight + 'px';
app.renderer.view.style.display = 'block';

//`renderer.view` 代表原始的 `<canvas>`标签.
//给 canvas 加条虚线,就像平常操作 canvas 一样
app.renderer.view.style.border = '1px dashed black';

//重置画布大小
app.renderer.resize(512, 512);

//改变画布背颜色,颜色使用的是十六进制色
app.renderer.backgroundColor = 0x000000;

三、显示图片

1、texture 方法创建精灵

// 创建一个 cat 精灵
const texture = Texture.from('./img/pixi/cat.png');
const cat = new Sprite(texture);
// 把新创建的精灵加到舞台上
app.stage.addChild(cat);

2、loder 方法创建精灵

loader
.add(['./img/pixi/cat.png', './img/pixi/blob.png', './img/pixi/explorer.png'])
.load(() => {
//创建精灵
let cat = new Sprite(resources['./img/pixi/cat.png'].texture),
blob = new Sprite(resources['./img/pixi/blob.png'].texture),
explorer = new Sprite(resources['./img/pixi/explorer.png'].texture);

//把新创建的精灵加到舞台上
app.stage.addChild(cat);
app.stage.addChild(blob);
app.stage.addChild(explorer);
loader.reset();
});

3、改变精灵的属性

//改变精灵位置
blob.position.set(82, 82);
explorer.position.set(128, 128);
// 改变精灵大小
cat.scale.set(1.2, 1.2);
//旋转精灵
cat.rotation = 0.5;
// 设置旋转的中心点
cat.anchor.set(0, 0);
// 精灵显示情况控制
cat.visible = false;

4、加载雪碧图

loader.add('./img/pixi/tileset.png').load(() => {
let texture = TextureCache['./img/pixi/tileset.png'];

// 图片在雪碧图上的位置截取 new Rectangle(x, y, w, h)
let rectangle = new Rectangle(192, 128, 64, 64);

// 告诉 texture 使用截取的区域
texture.frame = rectangle;

let rocket = new Sprite(texture);

rocket.position.set(32, 32);
app.stage.addChild(rocket);
loader.reset();
});

5、加载 json 贴图数据集

Loader.add({
name: 'treasure',
url: './img/pixi/treasureHunter.json',
}).load((loader, resources) => {
let dungeon, explorer, treasure, door;
const things = resources['treasure'].textures;

dungeon = new Sprite(things['dungeon.png']);
app.stage.addChild(dungeon);

explorer = new Sprite(things['explorer.png']);
app.stage.addChild(explorer);

treasure = new Sprite(things['treasure.png']);
app.stage.addChild(treasure);

loader.reset();
});

json 数据长这样:

{
"frames": {
"blob.png": {
"frame": { "x": 55, "y": 2, "w": 32, "h": 24 },
"rotated": false,
"trimmed": false,
"spriteSourceSize": { "x": 0, "y": 0, "w": 32, "h": 24 },
"sourceSize": { "w": 32, "h": 24 },
"pivot": { "x": 0.5, "y": 0.5 }
},
"door.png": {
"frame": { "x": 89, "y": 2, "w": 32, "h": 32 },
"rotated": false,
"trimmed": false,
"spriteSourceSize": { "x": 0, "y": 0, "w": 32, "h": 32 },
"sourceSize": { "w": 32, "h": 32 },
"pivot": { "x": 0.5, "y": 0.5 }
},
"dungeon.png": {
"frame": { "x": 2, "y": 36, "w": 512, "h": 512 },
"rotated": false,
"trimmed": false,
"spriteSourceSize": { "x": 0, "y": 0, "w": 512, "h": 512 },
"sourceSize": { "w": 512, "h": 512 },
"pivot": { "x": 0.5, "y": 0.5 }
},
"explorer.png": {
"frame": { "x": 2, "y": 2, "w": 21, "h": 32 },
"rotated": false,
"trimmed": false,
"spriteSourceSize": { "x": 0, "y": 0, "w": 21, "h": 32 },
"sourceSize": { "w": 21, "h": 32 },
"pivot": { "x": 0.5, "y": 0.5 }
},
"treasure.png": {
"frame": { "x": 25, "y": 2, "w": 28, "h": 24 },
"rotated": false,
"trimmed": false,
"spriteSourceSize": { "x": 0, "y": 0, "w": 28, "h": 24 },
"sourceSize": { "w": 28, "h": 24 },
"pivot": { "x": 0.5, "y": 0.5 }
}
},
"meta": {
"app": "http://www.codeandweb.com/texturepacker",
"version": "1.0",
"image": "treasureHunter.png",
"format": "RGBA8888",
"size": { "w": 516, "h": 550 },
"scale": "1",
"smartupdate": "$TexturePacker:SmartUpdate:51ede84c7a85e4d6aeb31a6020a20858:3923663e59fb40b578d66a492a2cda2d:9995f8b4db1ac3cb75651b1542df8ee2$"
}
}

看着很复杂,不像人写的是吧?确实,可以自动生成的,你需要 TexturePacker 这个神奇,生成雪碧图的同时,可以到处 json 数据集,有专门针对 pixi 的拿来即用的版本。