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  <title>Canace 的博客</title>
  
  <subtitle>Tomorrow is another day</subtitle>
  <link href="https://canace.site/atom.xml" rel="self"/>
  
  <link href="https://canace.site/"/>
  <updated>2026-10-16T02:48:32.394Z</updated>
  <id>https://canace.site/</id>
  
  <author>
    <name>Canace</name>
    
  </author>
  
  <generator uri="https://hexo.io/">Hexo</generator>
  
  <entry>
    <title>Electron vs Tauri</title>
    <link href="https://canace.site/electron-vs-tauri/"/>
    <id>https://canace.site/electron-vs-tauri/</id>
    <published>2026-10-16T01:42:17.000Z</published>
    <updated>2026-10-16T02:48:32.394Z</updated>
    
    
    <summary type="html">对比体积、启动速度、Rust 成本和 WebView 一致性之后，个人工作台从 Electron 切到了 Tauri，安装包从三四百兆降到 20 兆。</summary>
    
    
    
    <category term="Web开发" scheme="https://canace.site/categories/web/"/>
    
    
    <category term="前端" scheme="https://canace.site/tags/frontend/"/>
    
    <category term="跨端方案" scheme="https://canace.site/tags/cross-platform/"/>
    
  </entry>
  
  <entry>
    <title>如何关掉 Cursor 提交里自动加上的签名</title>
    <link href="https://canace.site/disable-cursor-commit-attribution/"/>
    <id>https://canace.site/disable-cursor-commit-attribution/</id>
    <published>2026-10-15T02:50:00.000Z</published>
    <updated>2026-10-15T03:34:09.980Z</updated>
    
    
    <summary type="html">Agent 提交会在信息末尾追加 Co-authored-by 或 Made-with。项目规则拦不住，要在 Cursor 设置和 CLI 配置里分别关掉。</summary>
    
    
    
    <category term="AI工程化" scheme="https://canace.site/categories/AI%E5%B7%A5%E7%A8%8B%E5%8C%96/"/>
    
    
    <category term="AI编程" scheme="https://canace.site/tags/AI%E7%BC%96%E7%A8%8B/"/>
    
  </entry>
  
  <entry>
    <title>三幕式与游戏设计</title>
    <link href="https://canace.site/three-act-and-game-design/"/>
    <id>https://canace.site/three-act-and-game-design/</id>
    <published>2026-10-09T03:18:00.000Z</published>
    <updated>2026-10-09T03:46:40.841Z</updated>
    
    
    <summary type="html">游戏里做选择的是玩家。没剧情的关卡靠机制走完三幕；竞技对局则用系统把三幕的形状搭好，内容交给玩家填。</summary>
    
    
    
    <category term="软技能与思考" scheme="https://canace.site/categories/soft/"/>
    
    
    <category term="游戏设计与叙事" scheme="https://canace.site/tags/%E6%B8%B8%E6%88%8F%E8%AE%BE%E8%AE%A1%E4%B8%8E%E5%8F%99%E4%BA%8B/"/>
    
  </entry>
  
  <entry>
    <title>三幕式</title>
    <link href="https://canace.site/three-act-structure/"/>
    <id>https://canace.site/three-act-structure/</id>
    <published>2026-10-09T02:40:00.000Z</published>
    <updated>2026-10-09T03:46:40.824Z</updated>
    
    
    <summary type="html">三幕式里事件推动开头、选择推动故事。第一幕立缺点并主动跨门槛，第二幕升级并逼近缺点，第三幕为了需要冒着失去想要的风险。</summary>
    
    
    
    <category term="软技能与思考" scheme="https://canace.site/categories/soft/"/>
    
    
    <category term="游戏设计与叙事" scheme="https://canace.site/tags/%E6%B8%B8%E6%88%8F%E8%AE%BE%E8%AE%A1%E4%B8%8E%E5%8F%99%E4%BA%8B/"/>
    
  </entry>
  
  <entry>
    <title>叙事内核与结构</title>
    <link href="https://canace.site/narrative-kernel-and-structure/"/>
    <id>https://canace.site/narrative-kernel-and-structure/</id>
    <published>2026-10-09T02:30:00.000Z</published>
    <updated>2026-10-09T03:46:40.834Z</updated>
    
    
    <summary type="html">故事内核是角色、想要、阻碍和代价。代价要追问到揪心；开放世界更适合情感和内在代价，最重的一块仍应锁在结尾。</summary>
    
    
    
    <category term="软技能与思考" scheme="https://canace.site/categories/soft/"/>
    
    
    <category term="游戏设计与叙事" scheme="https://canace.site/tags/%E6%B8%B8%E6%88%8F%E8%AE%BE%E8%AE%A1%E4%B8%8E%E5%8F%99%E4%BA%8B/"/>
    
  </entry>
  
  <entry>
    <title>期待与兑现：张力的高点放在哪</title>
    <link href="https://canace.site/expectation-payoff-tension-peak/"/>
    <id>https://canace.site/expectation-payoff-tension-peak/</id>
    <published>2026-10-09T02:20:00.000Z</published>
    <updated>2026-10-09T03:45:20.963Z</updated>
    
    
    <summary type="html">关卡的张力峰值要落在兑现处。玩法、节奏、叙事三层对齐，高潮优先用新鲜感、揭示和演出，而不是只加难度。</summary>
    
    
    
    <category term="软技能与思考" scheme="https://canace.site/categories/soft/"/>
    
    
    <category term="游戏设计与叙事" scheme="https://canace.site/tags/%E6%B8%B8%E6%88%8F%E8%AE%BE%E8%AE%A1%E4%B8%8E%E5%8F%99%E4%BA%8B/"/>
    
  </entry>
  
  <entry>
    <title>如何解决 AI 信任问题：基于 2026 Stack Overflow 开发者调查</title>
    <link href="https://canace.site/ai-trust-verifiable-infra/"/>
    <id>https://canace.site/ai-trust-verifiable-infra/</id>
    <published>2026-10-08T03:40:00.000Z</published>
    <updated>2026-10-08T03:59:14.094Z</updated>
    
    
    <summary type="html">2026 年 Stack Overflow 调查显示开发者普遍在用 AI 却很少真正放权，分析信任缺口的成因，并给出证据包、自动验证、分级权限和记忆重构四个方向。</summary>
    
    
    
    <category term="AI工程化" scheme="https://canace.site/categories/AI%E5%B7%A5%E7%A8%8B%E5%8C%96/"/>
    
    
    <category term="AI编程" scheme="https://canace.site/tags/AI%E7%BC%96%E7%A8%8B/"/>
    
  </entry>
  
  <entry>
    <title>把项目文档写得人看得懂：AI 时代的维护指南</title>
    <link href="https://canace.site/docs-in-ai-date/"/>
    <id>https://canace.site/docs-in-ai-date/</id>
    <published>2026-10-05T02:04:53.000Z</published>
    <updated>2026-10-08T03:37:57.708Z</updated>
    
    
    <summary type="html">AI 维护的项目文档越来越难懂，分析背后的三个原因，并分享一个强制 AI 站在新用户视角写文档的 Skill。</summary>
    
    
    
    <category term="AI工程化" scheme="https://canace.site/categories/AI%E5%B7%A5%E7%A8%8B%E5%8C%96/"/>
    
    
    <category term="AI编程" scheme="https://canace.site/tags/AI%E7%BC%96%E7%A8%8B/"/>
    
  </entry>
  
  <entry>
    <title>Prompt Caching 笔记：原理、命中策略和各家差异</title>
    <link href="https://canace.site/promt-cache/"/>
    <id>https://canace.site/promt-cache/</id>
    <published>2026-09-28T02:46:30.000Z</published>
    <updated>2026-09-28T03:21:51.284Z</updated>
    
    
    <summary type="html">梳理 Prompt Caching 的前缀匹配原理、提高命中率的策略，以及 Claude 与 OpenAI 在开启方式和计费上的差异。</summary>
    
    
    
    <category term="AI工程化" scheme="https://canace.site/categories/AI%E5%B7%A5%E7%A8%8B%E5%8C%96/"/>
    
    
    <category term="AI编程" scheme="https://canace.site/tags/AI%E7%BC%96%E7%A8%8B/"/>
    
  </entry>
  
  <entry>
    <title>Cursor 的网络协议，为什么选 HTTP/1.1 才能用 Claude</title>
    <link href="https://canace.site/http-claude/"/>
    <id>https://canace.site/http-claude/</id>
    <published>2026-09-16T02:53:55.000Z</published>
    <updated>2026-09-16T03:59:19.308Z</updated>
    
    
    <summary type="html">梳理 Cursor 在不同网络协议下的代理捕获机制，深入分析为什么切换协议、配置环境变量或开启 TUN 模式能解决 Claude 访问受限的问题。</summary>
    
    
    
    <category term="AI工程化" scheme="https://canace.site/categories/AI%E5%B7%A5%E7%A8%8B%E5%8C%96/"/>
    
    
    <category term="AI编程" scheme="https://canace.site/tags/AI%E7%BC%96%E7%A8%8B/"/>
    
  </entry>
  
  <entry>
    <title>模型是怎么一步步走向生产环境的</title>
    <link href="https://canace.site/llm-to-harness/"/>
    <id>https://canace.site/llm-to-harness/</id>
    <published>2026-09-08T06:55:19.000Z</published>
    <updated>2026-09-13T09:43:48.007Z</updated>
    
    
    <summary type="html">借张三在工位上的一天，看单次模型调用如何一步步补齐上下文装配、ReAct 循环、工具调用与记忆系统，最终走向 Agent Harness。</summary>
    
    
    
    <category term="AI工程化" scheme="https://canace.site/categories/AI%E5%B7%A5%E7%A8%8B%E5%8C%96/"/>
    
    
    <category term="AI编程" scheme="https://canace.site/tags/AI%E7%BC%96%E7%A8%8B/"/>
    
  </entry>
  
  <entry>
    <title>最新版 Codex 工作流的问题</title>
    <link href="https://canace.site/ai-self-awareness/"/>
    <id>https://canace.site/ai-self-awareness/</id>
    <published>2026-09-07T03:31:01.000Z</published>
    <updated>2026-09-07T03:54:16.546Z</updated>
    
    
    <summary type="html">AI 不问确认就按推测继续干，理解偏了整条进度就废，该人介入的节点不能省。</summary>
    
    
    
    <category term="AI工程化" scheme="https://canace.site/categories/AI%E5%B7%A5%E7%A8%8B%E5%8C%96/"/>
    
    
    <category term="AI编程" scheme="https://canace.site/tags/AI%E7%BC%96%E7%A8%8B/"/>
    
  </entry>
  
  <entry>
    <title>Vibe Coding 开了一堆会话，验收不过来</title>
    <link href="https://canace.site/ai-review-bottleneck/"/>
    <id>https://canace.site/ai-review-bottleneck/</id>
    <published>2026-09-06T07:21:02.000Z</published>
    <updated>2026-09-06T09:35:51.929Z</updated>
    
    
    <summary type="html">并行开一堆 AI 会话时验收跟不上，任务还可能互相改文件，所以按模块分批做、人负责验收，AI 最多帮着调度。</summary>
    
    
    
    <category term="AI工程化" scheme="https://canace.site/categories/AI%E5%B7%A5%E7%A8%8B%E5%8C%96/"/>
    
    
    <category term="AI编程" scheme="https://canace.site/tags/AI%E7%BC%96%E7%A8%8B/"/>
    
  </entry>
  
  <entry>
    <title>Codex Agent Harness 套壳实现自己的 AI 产品</title>
    <link href="https://canace.site/how-can-i-use-codex-harness/"/>
    <id>https://canace.site/how-can-i-use-codex-harness/</id>
    <published>2026-08-26T01:17:47.000Z</published>
    <updated>2026-08-26T02:43:29.964Z</updated>
    
    
    <summary type="html">用 Codex 开源 Agent Harness 套壳做自己的 AI 产品：自建产品层与任务编排，编码执行交给 Codex。</summary>
    
    
    
    <category term="AI工程化" scheme="https://canace.site/categories/AI%E5%B7%A5%E7%A8%8B%E5%8C%96/"/>
    
    
    <category term="AI编程" scheme="https://canace.site/tags/AI%E7%BC%96%E7%A8%8B/"/>
    
  </entry>
  
  <entry>
    <title>如何开发一个有手感的赛车游戏 Demo</title>
    <link href="https://canace.site/fable-pixel-game-vibe-coding/"/>
    <id>https://canace.site/fable-pixel-game-vibe-coding/</id>
    <published>2026-08-24T06:00:00.000Z</published>
    <updated>2026-08-25T03:50:47.346Z</updated>
    
    
    <summary type="html">Reddit 上一条 Fable 像素游戏吐槽帖引出的 10 条 AI 开发准则，以及据此做出的可玩俯视赛车 demo。</summary>
    
    
    
    <category term="AI工程化" scheme="https://canace.site/categories/AI%E5%B7%A5%E7%A8%8B%E5%8C%96/"/>
    
    
    <category term="AI编程" scheme="https://canace.site/tags/AI%E7%BC%96%E7%A8%8B/"/>
    
  </entry>
  
  <entry>
    <title>一轮对话 Vibe Coding 出可直接上手玩的浏览器 3D 游戏</title>
    <link href="https://canace.site/word-2-game/"/>
    <id>https://canace.site/word-2-game/</id>
    <published>2026-08-20T01:34:29.000Z</published>
    <updated>2026-08-24T02:18:23.151Z</updated>
    
    
    <summary type="html">用概念图和一条完整提示词，让 Codex 一次生成可在浏览器里直接玩的 3D 武侠游戏原型。</summary>
    
    
    
    <category term="AI工程化" scheme="https://canace.site/categories/AI%E5%B7%A5%E7%A8%8B%E5%8C%96/"/>
    
    
    <category term="AI编程" scheme="https://canace.site/tags/AI%E7%BC%96%E7%A8%8B/"/>
    
  </entry>
  
  <entry>
    <title>一个系统做得怎样，从来都不是技术问题</title>
    <link href="https://canace.site/good-system/"/>
    <id>https://canace.site/good-system/</id>
    <published>2026-08-17T01:27:00.000Z</published>
    <updated>2026-08-20T01:33:52.251Z</updated>
    
    
    <summary type="html">从摄影选片系统的刻意不便，想到系统好不好从来不是纯技术问题，而是服务于特定场景和需求。</summary>
    
    
    
    <category term="软技能与思考" scheme="https://canace.site/categories/soft/"/>
    
    
    <category term="随笔" scheme="https://canace.site/tags/essays/"/>
    
  </entry>
  
  <entry>
    <title>笔记本都合上了，Claude 为什么还能在手机上执行电脑上装的技能？</title>
    <link href="https://canace.site/claude-skill-cross-device/"/>
    <id>https://canace.site/claude-skill-cross-device/</id>
    <published>2026-08-14T03:33:00.000Z</published>
    <updated>2026-08-14T06:23:23.654Z</updated>
    
    
    <summary type="html">记录合上电脑后仍用手机继续执行 Claude Skill 的实测，以及 Skill、云端容器与本地存储边界的理解。</summary>
    
    
    
    <category term="AI工程化" scheme="https://canace.site/categories/AI%E5%B7%A5%E7%A8%8B%E5%8C%96/"/>
    
    
    <category term="AI编程" scheme="https://canace.site/tags/AI%E7%BC%96%E7%A8%8B/"/>
    
  </entry>
  
  <entry>
    <title>关于内容创作的一些思考</title>
    <link href="https://canace.site/content-create-thinking/"/>
    <id>https://canace.site/content-create-thinking/</id>
    <published>2026-08-12T01:52:12.000Z</published>
    <updated>2026-08-12T09:04:20.734Z</updated>
    
    
    <summary type="html">记录我对写作压力、平台偏好以及写作与内容运营边界的思考。</summary>
    
    
    
    <category term="软技能与思考" scheme="https://canace.site/categories/soft/"/>
    
    
    <category term="随笔" scheme="https://canace.site/tags/essays/"/>
    
  </entry>
  
  <entry>
    <title>深入 Claude Code 的 Web 工具：WebFetch 与 WebSearch</title>
    <link href="https://canace.site/claude-webfetch/"/>
    <id>https://canace.site/claude-webfetch/</id>
    <published>2026-08-10T03:24:36.000Z</published>
    <updated>2026-08-10T04:04:08.871Z</updated>
    
    
    <summary type="html">拆解 Claude Code 的 WebFetch 与 WebSearch，了解它们的输入结构、执行流程和设计取舍。</summary>
    
    
    
    <category term="AI工程化" scheme="https://canace.site/categories/AI%E5%B7%A5%E7%A8%8B%E5%8C%96/"/>
    
    
    <category term="AI编程" scheme="https://canace.site/tags/AI%E7%BC%96%E7%A8%8B/"/>
    
  </entry>
  
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